Product Design

Good products get out of their own way.

I design digital tools and apps around how people actually use them. Not around what looks good in a demo.

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Web design work

Most digital products fail not because the idea was wrong but because the experience of using them is. Features that are hard to find, flows that require too many steps, interfaces that made sense to the team building them but nobody else. Good product design removes that friction before it gets built in.

I work from the user backwards. What does this person need to accomplish, what is the fastest way to get them there, and what gets in the way. Every feature, every screen, every interaction is measured against that.

Process

How I work.

01
Discovery
We start with your users, not your feature list. Who are they, what are they trying to do, and where does the current experience break down.
02
User Flows
Before any screens are designed I map out the core flows. The paths a user takes to complete their main tasks. This is where most product problems are caught and fixed cheaply.
03
Wireframes & Design
Low-fidelity first, then high-fidelity in Figma. Structure and logic before visual design, every decision justified by user need rather than visual preference.
04
Prototype
A clickable prototype so the product can be experienced before anything is built. You can walk through it, share it with stakeholders, and request changes while they are still cheap.
05
Build
My developer partner Matija handles development. I stay involved throughout so nothing gets lost between the design file and the code.
06
Testing & Launch
Before going live we test the product against real user behaviour. Small things get caught here that save bigger problems later. Then we launch.

Product design work

A selection of digital tools I've designed and built.

Is this a fit?

Honest about who this is for.

This works well if you have:

  • A digital tool or app that needs to be designed from scratch.
  • An existing product that is confusing to use and needs a rethink.
  • An idea you want to validate before investing in a full build.

It's probably not the right fit if:

  • You need a quick visual refresh without rethinking the underlying experience
  • You need a surface-level design fixes rarely solve product problems.

I would rather tell you that now than waste both our time.

Got a product idea you want to bring to life?

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